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The Ship direction in your sprite is not syncronized with the object angle.

In the event action "aply force to object", try replacing the "angle" expression with one of these:

$Ship.angle + Math.PI/2

$Ship.angle - Math.PI/2

-$Ship.angle + Math.PI/2

-$Ship.angle - Math.PI/2

Math.PI/2 is equivalent of 90º.