The Ship direction in your sprite is not syncronized with the object angle.
In the event action "aply force to object", try replacing the "angle" expression with one of these:
$Ship.angle + Math.PI/2
$Ship.angle - Math.PI/2
-$Ship.angle + Math.PI/2
-$Ship.angle - Math.PI/2
Math.PI/2 is equivalent of 90º.