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(1 edit) (+3)

You can't compare the amount of work needed by an indie developer between creating content by hand and using a prompt, they are not comparable, one is vastly simpler than the other.

No matter how much you want to justify your workflow, it is much, much simpler than doing it without AI, if it weren't this way, you wouldn't even be considering it.

You have people who don't care how you made your game and they don't care if you used AI or not. They only care about the result and a song or a nice image created by AI will be more eye-catching than what you can do in a traditional way.

But there are other people who don't want to consume products created with the help of AI.

If you want to use AI, use it, you know better than anyone what is best for you in the process of creating your game, but respect your consumers by being honest, inform them if you used AI and let them decide if they want to consume that type of product or not.

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they are not comparable, one is vastly simpler than the other.

Yes. A skilled artist can create a satisfying line art within a minute with only paper and a pen. It is like writing in pictures, once you have that skill. I would call that simple.

You do can compare those things, but the scale of simplicity does not apply.

An analogy would be to compare taking a photo of a scene vs painting it with oil or water colors on canvas. The required skill is different. And now people have cameras available all the time, which need very little skill with the technology to get a photo at all.

So, to get a result with a prompt, that is easy. Just hit enter after writing. To get the result you wanted with a prompt, is vastly more complicated and often involves hand editing the result and sifting through hundreds of outputs - not unlike taking photos.

And I want to enter a third option into the ring. Procedural rendering. That's pretty advanced these days, but not really complicated, once the engine is there. You just adjust some sliders or hit random and there's your reuseable character. Even ready to use in real time. Simple, ain't it.

The issue I have with AI images is, that they look boring. It is all the same and most of it is thus immediatly recogniseable. Ironically it takes skill to use AI images effectively. Just not the skill to draw by hand.