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(2 edits)

I think I will go with placing buildings, 2 to be exact, the sentry, and the dispenser. (This is just an edited your idea btw) He can place sentries in the halls, which shoot slowly and cant die (for technical reasons) but they get removed if he dies. Dispensers give him a very small amount of health regen (Because that's enemy medic's thing) but boost his firerate briefly upon entering a hallway (to avoid his boost just dont enter the hallway immediately.) When I wrote the previous comments I forgot I actually did know a way to add buildings sry for the mistake!

I dont know if his rework will be a part of the next update since this one is already quite ambitious but ill try to squeeze in the red engi rework! Any other feedback is much appreciated!

To do with the intel task.. Ill make it 3 times slower before 6 am, otherwise it would just be extending the night. so if players have a period of time free, they can make the night a little shorter.

tbh i would say it would work pretty well , also what is red sniper gonna do ?
like exept having a sniper weapon (i would guess) what else is he gonna d

Being honest, I have no idea, my original idea was that his rifle can headshot, but its boring, hard to make, and overpowered. I might have to make something up like i did with engi and demo.

(1 edit)

maybe give him a revolver and a the  Tribalman's Shiv (one of his melee's), the revolver can shoot 6 times before getting a cooldown and the melee makes him able to attack when they get close 
he also has 1 extra ennemy stage before the hall attack triggers so he can use the melee (that or make it so the current last phase is the one you can melee on)
the revolver can crit with a headshot on the last shot and if you land the crit the reload get's shortened
BUT it is at the cost of of increasing the ennemy tension by 20 

basically a revolver that can do some good damage and do a crit in a pinch at the cost of reload time and tension and a melee for really bad moment's (also the reload system could be made in a way like for the railgun from engineer exept it slows the firerate to almost nothing after 6 shots instead of changing due to hp)

but reloading isn't a thing in the game. Also did you mean the tf2c revolver?

i was talking about reloading to make something unique for sniper , also i didn't think about tf2c since i legit thought you where just using stuff that the class itself would use

Ill think up of something for sniper, I think the next red merc added will be spy.