Ya,i was pretty curious seeing this and id have to with "battle isle64" as well , im not far enough into my cheatless game and only read the first chap of strategy to see if i missed (and i didi :entrenchment) . Its pretty deep for an 8bit 64k game but if i could make one suggestion (other than a campaign editor with loadable full campaigns from .d64 or expansion to Wargame Construction Kit 64" :) ... euhm) :
A yes/no button on the door-exit icon, i was almost through mission 4 and accidentally clicked it it took me right to the menu lol . No biggie but it wouldnt be a pointless addition (if there's still codespace left)
Viewing post in Battle for Cronos (C64) comments
its a bit of a pointer at 1980s gaming where you're not allowed one mistake at all . Its certainly not a breaker. Im at mission 5 atm without the strategy or cheats and i must say the sorting algorithm (aka "a.i." i guess) used for combat sequence is pretty nice. To have my $$$ handed by an 8bit tbs is not really something i can remember from before lol. It certainly reminds me of battle isle somehow. I like the way you say "next time" , a campaign editor or total wargame construction kit certainly wouldnt turn out bad like this.
Not my place to direct your efforts but i was thinking an ezf release would grant this potential the space it deserves but i just see the .prg is 51kb only (compressed i suppose) so in essence you could exchange more options or content for loading times.
Anyway, its totally copulating awesome to see a tbs on the old machine that never died rise up in 2024 i cant remember anything like it unless i count laser squad which the kid loved to play but sadly not too many friends liked it so it was epyx, exploding fist or run the gauntlet most of the time.
I'll leave it here, no need to reply , thanks a lot for the time and effort to actually design this io random generated apshai levels :)