I'd be honored to have my title as high as faith and lamentum (gotta play alisa). I'll swing you an update when it's done (being brought to steam).
I mean of course look at your game it looks and plays better than a walking simulador how many horror games try to hard to be scary only for them to be forgotten and ignored because everyone is so focus on feeling scared that they forget to have fun i mean can you imagine if resident evil and silent hill stop being horror games just because they did not offer them the feeling of fear in about 30 years i would not be surprise if these games get the it is not horror because it did not make me feel fear treatment.
It's nice seeing a resurgence in the Survival Horror genre after much of the industry followed Amnesia and Outlast for a while (great games imo but follows a formula that isn't that engaging). Survival horror provides more interactivity, resource management, decision making, and overall more gameplay. This is also helps provide an engaging experience even if the player is immune to the horror of the game (though some of it lies in the systems themselves.
Also feel free to add me on discord, or dm me on twitter, it's rad talking with you.
Discord ID: 46248465197445939
Oh yes i am so happy that there are more horror games with combat mechanics resource managment and interactive exploration like in sound mind and hollowbody and zero protocol you have no idea how long i have been searching for horror games with combat there is is just so little of it you ever wondered if people were brainwashed to believe that in order for a game to be class as horror it needs to be like amnesia or outlast run and hide,jumpscares,furries etc i mean just because i never got scared with silent hill or the thing does not take away the fact that those games are still horror at the end of the day.
And you have alot of people pretending that many horror games that follow the exact same running and hiding haunted house simulador gimmick is engaging and fun when in reality it gets really boring fast and gives the horror game a lack of replay ability i mean look at the steam library of horror games there are more about walking around with shovel ware assets than originals Remember make your game more replay able instead of a one time experience look at lost in vivo that has secret endings and easter eggs enough to warrant a replay even then without the extras it can still be replayable look at cry of fear a game heavy on item managment and combat that is still replayed by people both old and new and think of every walking simulador that became popular and was forgotten quickly like visage or judas or wick.