Thank you for the question. And sorry up front for my incoherent explanation!
The idea here it to have safe tools presented in a way that they are actively incorporated into the story to allow the players to fully immersive experience.
As the game takes on a bit of a nightmare turned reality thing. I actually once used a semaphore to denote the Saftey Flower for the player ingame. All semaphores showed the exact colour of the support flower, thus making everyone aware that they can push their boundaries a bit more once the knew that the Saftey Flower was in place.
Does this explanation help?