Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[0.5.9] 5/5, it looks really promising, and it's already a great game!

2¢:

  • It would be nice to have the option to downgrade graphics, lock at 30fps, some things like that;
  • The stages where materials can drop info text in the Materials menu should contemplate further stages, not only the first 10 of each area. I don't know if the intention here is to make the player have the knowledge for it, but once the player reaches that level, the number should appear, if that's the case;
  • Collectible tiers would be cool... i know the ammount of stuff you get from them is variable, but even so, they feel useless at higher levels... I mean, maybe recallibrating their scaling, or a multiplier that uses the character's level as a factor;
  • Being able to use coins instead of materials to upgrade summons (or at least having the option to) would be nice;
  • The upgrade stats tab menu could be a simple button in the stats upgrades menu, IMO;
  • The main goal could display an objective, if you don't have a "main goal" (which i'm assuming are discovered events).
  • "Next level in: hh:mm:ss" next to the exp/min would be really cool;
(+1)

Well, for point 2... the creatures repeat every 10 levels so no real need to repeat "drops on level 3 13 23 33 43" etc

Lv 1-10 drops 1x items, 11-20 drops 2x items etc, so if grinding for materials it's always worth going for the highest level you can get to.

(+1)

Oh, thanks for the info... I haven't noticed that :)

(+1)

“Next level in: hh:mm:ss” next to the exp/min would be really cool;

Not sure how that would work with the amount of fluctuation in this game… but if calculating such estimates wouldn’t hurt performance, yeah, that’d be neat