I tried quite few times on this one, I think its got some good potential if you focus on a few areas to tighten up.
- The jumps felt a bit floaty, Usually increase the gravity and the jump power for more weighty impactful jumps.
- I got caught several times on walls and stuck to them, In unity you can apply a physics material with minimum friction which will help the mouse from sticking to the wall.
- When jumping out of a high platform I got caught several times by the falling cheese, It felt a little cheap and unfair, maybe you can find a way to avoid that by giving a warning symbol as there is no time to react.
I managed to get pretty far to the point the cat was no longer on my trail and I saw a lot of repeating sections. This is great but wasn’t sure how long until the finish line?
Overall a fantastic little submission that just needs a few tweaks. Great job buddy!