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I added a mac version to the downloads. I don't have an Apple Developer ID Certificate so I used Godot's ad-hoc signature feature. You should still be able to run it, check out the "App is signed (including ad-hoc signatures) but not notarized" part of this page. Let me know if you have any problems.

(+1)

Thanks! I check it out soon!

Currently on mac, and it works! Just had to "trust the source" or something