Yes that's a good idea. Keyboard controls are limiting because you can only move in 8 directions, and a lot of people don't have controllers
Branta Games
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A member registered Jun 23, 2024 · View creator page →
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Thank you for the feedback! I set intentionally set the resolution of the game low and set the stretch mode to viewport. That's why its so incredibly low res. I did this because it made the scaling easier and the effect more consistent across resolutions (and because I was lazy). I completely forgot to embed the .pck file on the linux build, I might do that. The reason it isn't on the windows one is because of signing
I added a mac version to the downloads. I don't have an Apple Developer ID Certificate so I used Godot's ad-hoc signature feature. You should still be able to run it, check out the "App is signed (including ad-hoc signatures) but not notarized" part of this page. Let me know if you have any problems.