Hello everyone,
this is also my first game jam :)
Call me crazy, I built my first game in this jam, pretty much without any experience with the used engine and programming language: D
But to be fair it should be mentioned that I studied computer science. So logical thinking, programming and the functioning of computers are not foreign to me;)
For this year I have set myself the goal of really building a game. As an absolute beginner, I decided to use the RPGMaker. It offers exactly the right start for me in 2D game development.
Jua and pretty much with this knowledge I started here: D
At first I was really unsure whether I would be able to get anything done, let alone something that reminded me of a game.
After all, I had an idea right away. When I heard the announcement of the topic, I immediately thought of the first bug found in the history of computers. In case you don't know, the first bug was really a living bug :D
This thought gave me the idea for my puzzle game.
I (unfortunately) didn't use the Discord. At first I didn't dare and then I found a good group to share in the RPGMaker forum :)
For me, the jam weekend was divided as follows.
I had to work a long time on Friday. But I found the time to put my rough puzzle idea on paper and so I had my concept.
In the evening and at night, I then followed some tutorials to get used to the engine.
Saturday was a wild ride.
I designed graphics, wrote scripts, created maps, built the puzzle mechanics etc. It was always a try and error, but with every problem I solved it got better.
Sunday morning I had other things to do outside of the jam. I then used the afternoon and night to add more levels, fix bugs and build the itch side.
On Monday morning I was pretty tired but also proud that I did it :)
Even though I had extensions in mind for my simple puzzle idea, I stayed with the basic idea. I suspect that's why I got this game done. I was able to really concentrate on the core and implement it.
When I read the comments on my game, most seem to like the puzzle. I myself don't like to play it again right now, I've done it soooo many times to remove all the wrong solutions: D
Today I finally found the time to work on the polished version.
For starters, I'm just going to revise the content that's already in the jam version so the foundation fits.
After that, I definitely want to expand the puzzle element, because I have a few ideas for extensions that I would like to test.
As an an example:
If you turn one part, it rotates another.
Some parts only conduct the current of a certain color.
The 3x3 parts are not specified, but you have 9 loose parts that you have to arrange and rotate yourself.
If you have any suggestions, let me know.
Here is the link to my game: https://itch.io/jam/wowie-jam-2/rate/552633