Very cool tool. I'm attempting to use this tool for blood splatter when an enemy gets hit.
One question: Animation Time... what is that based on? Is that mile-seconds? If not, maybe it should be so that if you need to time something based on how long a cycle of animation takes, it might be easier to connect the two if they were both working with mile-seconds. For example, if I knew that every frame would be there for 20 ms, and I have 12 frames of animation, I will know that I have 240 ms of animation and then I can delete my plane in 240ms.
One thought: It might be nice to have the looping ability to be a checkbox toggle and not just set by a variable. Could help to keep things simpler when using this tool for things that are not for 2D characters.
Still... a very cool tool... thank you.
M