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Thanks! ^__^ I ended up not having enough time to really polish anything, just barely complete it, so there's definitely some corners left to sandpaper away. (I should probably start with the literal ones...)

I personally feel like the trivia was the weakest part of the game, turns out trying to read and understand text while running for your life was harder than expected. But ah well, the point of game jams is to try new things and not be stuck with the project for 2 years even if the idea sucked, I guess :P