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Thank you for your feedback! I really appreciate you taking the time to share your thoughts.

I’m glad you enjoyed the game and noticed the Dead Space inspiration - it’s definitely one of the games that influenced me. That said, I understand your point about the balance between action and horror, and the role movement plays in creating tension.

As a player myself, I’ve always disliked when games artificially limit my speed or responsiveness, especially during intense moments. That’s why I decided to make the character's movement fluid and responsive, even in a horror setting. I believe fear can still be evoked through resource management, enemy design, and atmosphere without sacrificing player control.

That being said, I’m always experimenting and fine-tuning the experience, so your feedback helps a lot. Thanks again for playing, and I hope you’ll stick around for future updates!