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Kodman Games

71
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1,987
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A member registered Mar 07, 2024 · View creator page →

Creator of

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(1 edit)

Thank you, I watched it and shared it with my Discord followers when you published the rus version.

Also, thanks for the feedback you provided in the video, many of the issues in the video that you mentioned will be reworked or improved in the next updates. So I hope to be in your Top 5 next year. ;-)

Thank you so much for your kind words! I am very glad that you are enjoying the game. I am working hard on the next updates, so stay tuned!

Yes, the game will be on Steam in the future. I'm a solo developer, so it’s taking some time, but I’ll keep everyone updated as I make progress.

So far, there is no way to get there, it is for future updates. After talking to Clarissa, you need to return to the Workshop to find a repair kit.

Look at the map of Sector 8, there is an elevator there.

Yes, all AI-generated elements are temporary placeholders and will be replaced over time.

You can save the game using a terminal (computer) in the Save Rooms.

Thank you for your question! Yes, I am planning to include at least two endings for the game. I feel that having multiple endings would not only fit the narrative but also provide players with a more personal and engaging experience based on the choices they make throughout the story.

Of course, it will take some extra work, but I believe it’s worth it to make the game more immersive and rewarding. Stay tuned for future updates—I’m excited to share more as the development progresses!

Thank you so much for your feedback and kind words! I truly appreciate your enthusiasm for the game and its story progression.

Regarding the Discord links, I’ve just double-checked the ones in version 0.2.2, and they seem to be working fine on my end.

I’m working hard on the next update, and while I can’t make any promises about timing, I’ll do my best to have something ready before the end of the year. Your support and excitement mean a lot - it really motivates me to push forward with development.

Thank you for following the project, and stay tuned for more updates!

Yeah, I also had serious problems logging in to the platform. If you have any problems with the download, please contact me in the discord group and I will share a link to download it from another resource.

Hello. Do you mean that you can't download the game to your computer via itch.io?

Thank you so much for your kind words and enthusiasm! I'm glad you enjoyed the game. As for Mark, I can’t reveal any specific plot details, but I can say he plays a significant role in the story. Whether he survives or not… well, you’ll have to wait and see! 😉 Stay tuned for the next update, and thanks again for your support!

Thank you for your support and patience! The next update is currently in active development. I’m working hard to complete it by the end of this year, but I can’t make any promises just yet. However, I can assure you that exciting new content is on the way, and I’m doing my best to ensure it meets your expectations. Stay tuned, and thank you for sticking with me!

Thank you for your feedback! I really appreciate you taking the time to share your thoughts.

I’m glad you enjoyed the game and noticed the Dead Space inspiration - it’s definitely one of the games that influenced me. That said, I understand your point about the balance between action and horror, and the role movement plays in creating tension.

As a player myself, I’ve always disliked when games artificially limit my speed or responsiveness, especially during intense moments. That’s why I decided to make the character's movement fluid and responsive, even in a horror setting. I believe fear can still be evoked through resource management, enemy design, and atmosphere without sacrificing player control.

That being said, I’m always experimenting and fine-tuning the experience, so your feedback helps a lot. Thanks again for playing, and I hope you’ll stick around for future updates!

Thanks for the advice. I will add this tag when I release the next update.

Hello, Spideraf!

Thank you so much for your kind words and support - it truly means a lot to me! I'm thrilled to hear that you're enjoying the game and that it aligns with your preferences.

I’m glad you appreciate the unique approach to "failure" mechanics, and I’ll continue to refine and expand upon that idea as the game develops. As for your suggestion about adding different types of enemies - this is definitely something I’m working on! I have plans to introduce new enemies in future updates, each with their own unique mechanics and interactions, which I hope will add more variety and excitement to the gameplay.

Thank you again for your enthusiasm and encouragement. Stay tuned for more updates - I’m excited to show you what’s next!

The game is still in development, and it's normal for older save files to become incompatible with new updates, as many elements in the game are constantly changing. By version 0.3.0, I plan to implement a save system that will allow save files to work properly between updates. In the meantime, you can use save files on start of 2 act for the latest version of the game available on Discord.

Thank you so much for your kind words and incredible support! It truly means a lot to hear such positive feedback. I’m thrilled that you’re enjoying the game, and I’m working hard to make future updates even better. Your support on Patreon is greatly appreciated and motivates me to keep pushing forward. Stay tuned - there’s much more to come!

Thank you for your feedback! I’m glad to hear you’re enjoying the game so far.

Regarding backtracking, you’re absolutely right - it’s something I’m actively working on. With each update, I’m adding corridors and shortcuts for smoother navigation. In version 0.2.2, for example, several sectors already include shortcuts to make returning to previous locations easier.

As for the "defeat" system (death/deep infection), this is still a work in progress. I’m planning to introduce a Mental Health mechanic that will play a significant role in how "defeats" impact the main character, adding more depth to the gameplay.


As of the 0.2.2 update, the following outfits are available in the game:

  • Stasis Suit
  • COLOS Crew Outfit
  • COLOS Crew Outfit (damaged)
  • AstroLab M7 Outfit
  • AstroTech Peon Outfit
  • AstroTech Peon Outfit (Without jacket)
  • AstroTech Peon Outfit (Without jacket and pants)
  • AstroMed P2 Outfit
  • AstroMed P2 Outfit (High Heels)

But in future updates, the range of outfits will increase.

Thank you for such an insightful and encouraging comment! I’m thrilled to hear that you enjoyed the gameplay, mechanics, and the direction of the story. Expanding on the body corruption mechanic is definitely something I’ve been exploring, and I appreciate your ideas about adding "compromise effects" - balancing benefits with sacrifices could add an interesting layer to gameplay. I’ll keep your suggestion in mind for future updates, especially in finding a good balance between story and more "fantasy-fulfilling" elements.

It’s great to hear from someone who’s in game development as well! I know exactly what you mean about the challenges, but feedback like yours makes the process so much more rewarding. Thank you for your support on Patreon, and rest assured there’s a lot more to come. Stay tuned!

Yes, there will be such a feature. At the moment, you can only miss one cutscene of Amelia's Toy at the very beginning.

Yes, you are right. I didn't realise that changes to the game details lead to news in the news feed. I will keep that in mind in the future.

Thank you for your feedback! I'm really glad to hear you've enjoyed the game so far. I'll definitely take note of your comments about the "fair exchange" scene - I'll be working on improving the neck animation to make it smoother and more realistic.

I truly appreciate you pointing it out, as refining these details is a big part of my focus.

Thank you so much for your kind words and feedback! I'm thrilled to hear that you enjoyed the game and that it runs smoothly even on less powerful hardware - optimizing performance has been a priority. Button mapping is definitely on my to-do list, and I'm actively working to add more customization options for players to tailor the experience to their preferences.

Thank you again for your support, and stay tuned for more updates - there’s a lot of exciting content on the way!

3:22 Amelia's Door Password

12:52 Animal Stasis Locked Room

Thank you so much for your kind words! I’m glad to hear you enjoyed the game and that it runs well even on older PCs and laptops. I appreciate the feedback on the puzzles, too - striking the right balance in difficulty is always a priority. I’m actively working on the next update, so hopefully, you won’t have to wait too long! Thanks again for your support and enthusiasm!

Thank you for your feedback and improvement suggestions! Working on the game solo, I don’t always catch every flaw, so your insights are truly valuable. Most of your suggestions have already been implemented in update 0.2.2, and some are in my plans for future development. I'll continue refining the game as I go.

Public updates will still be released here, but with a delay - they’ll be available once the next update is released.

Thank you so much for the feedback! I'm glad to hear you're enjoying the gameplay and the look of the game - especially the option to keep clothes... minimal! 😊

And yes, maybe horror games can be unexpectedly scary at times. Keeping the player on the edge is all part of the experience! Just remember to keep an extra set of clothes nearby. 😄 Thanks again, and stay brave!

Thank you so much for your feedback!

Currently, I don’t have plans to release the latest version of the game as a paid option on itch.io. However, the most recent update (0.2.2) will be available here for free once the next update (0.2.3) is released on Patreon and SubscribeStar.

You’re absolutely right — I’m planning to add alternative storylines and multiple endings to the game.

Here's the video:


Thank you for your feedback.

Safe room where you found the gun (Workshops - Sector 6).

After the scene with the main character spying on the couple (the infected woman), there is a laptop with e-mails and a password to this warehouse.

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Just shoot the fuse through the hole in the window.

Thank you for your feedback.

I tested the game on my laptop with an i5 6400 without a video adapter and 8GB of RAM and the game ran well throughout the story, even at 15 FPS. The problem you described with the shadows is related to the Lumen technology in the UE engine itself and unfortunately, I have no control over it.

As for the gameplay issues you described. Please remember that the game is still in very early stages of development and many things will change, even what is in the game. For example, in the next update, I will add an implant system that will greatly change the action part of the game.

For more details welcome to my Discord

You can re-enter this room from the platform on the ramp as you did the first time. 6:50 in the video.

Here is a video with the full completion of the first act.

1. Only new outfits and hairstyles.

2. Yes, for an alternative storyline.

These locations will be available in the next act.