Thank you for your reply! That was very helpful to understand more things about game.
- Vice: Now clear, i didn't marge both mechanics (because Vices pop-up in 2 different moments of rule book)
- Equipment: I'll probably use an idea from other OSR/NSRs (the first time I encountered this was in the NUMA RPG), where players at the start draw some personal item that will give their character some flavor (your father's Vietnam watch that an army buddy brought you one day while watching cartoons or a guitar case that can also serve as a gun case). They are not powerful, but players can make good situational use of them
- Fighting: That's clear.
And as for the advice of running a session - I think it fits into the entry, that currently the game is such a chaotic collection of ideas, which should ultimately give away just pulp action cinema (something from playtest log)
Lines vs lines - During reading, I noted possible name of things - for "lines" as main mechanic, I have "Catchphrase", but I not sure if that fits your idea.
Dices - i think this is also good idea, you can easily replace 1d10 by 2d12 (adding one records to table, because you have results from 2 do 12) and you have a pure d6 system.
Good to know that a new version is on the way - I'll definitely take a peek when it comes out. Again, glad I came across the project and keeping my fingers crossed.