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hamsterking123

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A member registered Aug 19, 2023

Recent community posts

Thank you for your reply! That was very helpful to understand more things about game.

- Vice: Now clear, i didn't marge both mechanics (because Vices pop-up in 2 different moments of rule book)

- Equipment: I'll probably use an idea from other OSR/NSRs (the first time I encountered this was in the NUMA RPG), where players at the start draw some personal item that will give their character some flavor (your father's Vietnam watch that an army buddy brought you one day while watching cartoons or a guitar case that can also serve as a gun case). They are not powerful, but players can make good situational use of them

- Fighting: That's clear.

And as for the advice of running a session - I think it fits into the entry, that currently the game is such a chaotic collection of ideas, which should ultimately give away just pulp action cinema (something from playtest log)

Lines vs lines - During reading, I noted possible name of things - for "lines" as main mechanic, I have "Catchphrase", but I not sure if that fits your idea.

Dices - i think this is also good idea, you can easily replace 1d10 by 2d12 (adding one records to table, because you have results from 2 do 12) and you have a pure d6 system.

Good to know that a new version is on the way - I'll definitely take a peek when it comes out. Again, glad I came across the project and keeping my fingers crossed.

Hello, I hope this is a good place for feedback/questions. I haven't had a chance to play it yet, but I'll definitely gather a crew, especially since I've recently been looking for something to play in the style of the Tarantions movie (with beer and pretzels).

I love the graphic style (“Disco Elysium” comes to mind), the minimalist mechanics and the cinematic tone.

However, I ran into a few problems while reading and I hope that maybe you can help:

- Vice - I didn't see them listed there, but I assume it's some kind of addiction that allows the player to control Rage. Is there any exact mechanics of this ?

- Equipment - can players have something to start with besides bare fists such as: baseball bat or a hammer that will allow them to take revenge without coins ? Especially since SANTA VISTA is quite a city and without transportation it is difficult. In addition, I have the impression that clothing is not worth coins (I find it hard to find a use for cool glasses and suits), unless it went more in the direction of NPC equipment, but then each NPC has its own wardrobe, so it will come out of that. I assume that all the equipment is narrative, but I feel that the default list does not encourage the purchase of anything other than weapons, vehicles or equipment that can help in action.

-Fighting - I haven't seen a specific rule for this, I would then assume it's a Rage Check and if successful, the player kills/wounds the target (depending on the situation). Can it then at all come to, for example: the end of ammunition in weapons or destruction of the sword? Or does it rather not fit the tone of the game ?

- Any general advice on how to run a session? I've got some hooks in my head, but I'm having a hard time embedding it in the structure of the game (which has acts, but also can have episodes, and then there's Odd Jobs so that characters can buy the things they need). In general, I lack a bit of vision as a director for middle of story, so I am looking for some tips, which help you during playtests (I was "director" in other games moves genres, but this is first time when i work with action cinema) .

I also saw a few editorial errors (“Lines” is a game mechanic, but also a term for things that aren't talked about during the session, and the use of “+1d” where I assume is about additional d6), but it doesn't interfere with understanding the rules.

I am waiting the full release and feedback from other peoples games !

I wish you fruitful work and success.

PS: When I play my game, I will also give feedback

A simple, fun game that I'd like to test with friends as a break from other sessions.