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Interesting take on the theme, however the game lacks clear goal, or any goal whatsover. Theres a number of things you can do but none of them really matter, and they are not connected in any way at all. It would be cool if the harvested or mined things during the day would help me fight, or if the enemies gave me some reward for killing them. The switching is very fast too. Imagine a player whos barely figuring out the controls, and suddenly, you get killed by zombies that spawn on top of you. Overal it had potential, but it lacks in many way. Anyway, still congrats on delivering the game

I’m sorry, we were missing some gameplay instructions. The goal is to survive as long as possible. When night starts your resources are turned into stats. Ores are turned into damage, turnips into movement speed, and eggs into HP. Fast pacing is intentional. Thanks for playing!

Hey,no worries! Its not easy to figure everything in 2 days, instructions would definitely help tho, thanks for the details!