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A jam submission

Cozy? ...sure....View game page

The coziest shooter by day. The most exciting farmer by night.
Submitted by Lord of Madness, Eryaq, Pedryx — 1 day, 3 hours before the deadline
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Cozy? ...sure....'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls#213.1433.143
Theme#223.1073.107
Visuals#233.1073.107
Music & Sounds#242.8572.857
Innovation#262.4642.464
Fun#272.5362.536
Overall impression#282.8572.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Survived 9 nights (only played twice though), I felt like it was quite easy understand the game and I dont mind the fast pacing! I'd like more motivation for the farming, it could give extra life or speed. Really liked the hidden room at the side. Only thing I'd like to point out as a graphic designer :D The text is hard to read on the BG, I'd go for more contrasting red (or just white).

Developer

Yeah we did not make it quite clear but the buffs stack - you get faster, gain more HP and gain more damage. (Your guns change graphics, sounds and all!)

The enemies steadily increase in HP and maybe even in damage (I wasn't programming that part I am not entirely sure)
So you are meant to farm every night or the enemies get out of control.

We are sorry 'bout the thick text. We had it there for most of the developement and when we decided last minute that it is truly bad we tried to make it smaller but we got into sortoff "css hell" and couldn't make it smaller without it moving into weird corners and it was couple hours till submittion and I (The only one who semi-competently understand Godot's "css" had about 7 hours of sleep in 3 days and had no willpower XD)

Submitted(+1)

Lol I see - I did not get that at alllll. I didnt see the reason to farm xd At least you know what you be communicated better.

About the text, thickness is not an issue, I posted below what I mean :D 

But yeah obviously, good job for a game jam!

Developer(+1)

 Well. Try beating this!

Developer(+2)

Submitted(+1)

The music distortion when I die will haunt me for a few days. Thanks for a nice game <3

Submitted(+1)

Ok, I am not a pro-gamer so I don't think I have figured out how to stay alive for more than three days... HOWEVER, I really liked the idea (and the trees becoming enemies and vice versa was amazing). If you had more time (like one extra day), I would appreciate some "easy mode" so that the day would last longer or the enemies would be slower (but that's just because I keep on getting killed like this). 

Overall, a really nice game. Maybe the font chosen for the time-change was a bit strange (didn't really fit the overall vibe of the game), but that is a really small thing. The controls were nice, the music was thrilling and the idea was cute.

Submitted(+2)

I love the mechanics of the enemies and blood turning into trees and flowers in the day. It let's you prepare for the night ahead by thinking about your positioning and i think that's very neat! I could use a bit more time during the day but i can imagine it's more of a skill issue on my hand and not enough  time sunk into the game :Dd

Submitted(+2)

I didn't mind that everything was happening so fast, but it would be much nicer if I had some time to look around first :D Also the game told me to shut up :(

Submitted(+1)

Very interesting game idea and use of fast gameplay! :) I was a bit confused as to what was going on and why it was happening though. Something keeps chasing me in the night and as I run away from the enemies, by the time I get back to my little farm, it's night again. :(  I understand that the goal is to stay alive as long as possible, but I'm not sure why it incorporates a quiet day and not just a night, because I'm not gonna make it to my farm anyway. Or maybe I'm missing something or playing it wrong. :D

Developer

Nights and days take exactly the same ammount of time so in order to have time on the farm you should not run in one direction, but in a circle-ish manner or just run away for 5seconds and then make a roundabout way back to your farm to farm stats

Submitted(+1)

I like the idea of this fast changing gameplay but I miss a clear goal and a bit more polish.

Submitted(+2)

Everything is happening so fast 

Developer

I suppose we got a little too good at playing the game (since we were playing it almost as often as developing it XD)

So we liked it this way.

We had an idea to add a day/night lenght slider to the settings, but eventually did not do it as we did not think it was that important.

Well. Now we know we should have let you be cozier.

Submitted(+2)

I loved it! It's like the short term repeat kind of fun, but in that way it serves the purpose perfectly. I can see it being more polished, but hey, that's not the goal in 48h right? :D

Also it would be cool to have something to grind like on the outside loop. Since you lose all the stats every day and it seems like you don't get more time/faster gathering with more days, the game is losing on the overall goal of playing it.

 Overall,  nice idea, cool theme and atmosphere. I had my fun with it. 

Developer

Oh no worries. The upgrades stack. On my 28th day I was so fast that I had a problem not missing my farms XD.

And if you survive around 4nights grinding ore your gun eventually improves to a laser cannon and THAT is some serious damage.

(+1)

Interesting take on the theme, however the game lacks clear goal, or any goal whatsover. Theres a number of things you can do but none of them really matter, and they are not connected in any way at all. It would be cool if the harvested or mined things during the day would help me fight, or if the enemies gave me some reward for killing them. The switching is very fast too. Imagine a player whos barely figuring out the controls, and suddenly, you get killed by zombies that spawn on top of you. Overal it had potential, but it lacks in many way. Anyway, still congrats on delivering the game

Developer

I’m sorry, we were missing some gameplay instructions. The goal is to survive as long as possible. When night starts your resources are turned into stats. Ores are turned into damage, turnips into movement speed, and eggs into HP. Fast pacing is intentional. Thanks for playing!

Hey,no worries! Its not easy to figure everything in 2 days, instructions would definitely help tho, thanks for the details!

Submitted

Yeah and another thing, Idk if only me facing this problem, but after the death and in the beginning of the game my cursor disappears 

Submitted

Straight after reading the description I wanted to say that u guys would be cool marketing specs:)
Anyway, unfortunately, the game seems unfinished everywhere, except the graphics.
Dont like the text when the day and the night come, its unreadable and especially when night comes I cant see enemies hitting me bc of the text. Dont like decision to make that short time for day and night and spawning of enemies, they literally surrounded me straight after the start of the night:(
Also what would be lovely to see:

1) different types of weapons

2) limit of bullets for used weapon so I would look for another one somewhere on the ground

3) Usage for items, that the player collects

Thanks for game!

Developer

Your weapon changes based on the accumulated damage bonus. You will receive a special weapon type when you reach the max upgrade.

Items have usage. When night starts mined ore is turned into damage, eggs are tuned into max HP, and turnips are turned into movement speed.

Thanks for playing!

Submitted

Ahaaa, I didnt figure this usage out, cool!

I did not understand what the goal of the game was although I read the game description. I tried picking up the vegetables, eggs, and ores, but they did not serve any purpose (? - at least what I managed to discover). The hordes of enemies eventually always stood around the garden and I had no way of escaping them, they simply surrounded me and because I couldn't push them away, they ate me alive. The art is nice, but I'd prefer the texts smaller, as they are hard to read when spread all over the screen.

Developer

I am sorry, but we were missing essential gameplay instructions.

When the night starts your turnips are tuned into a movement speed bonus, your eggs into a max HP bonus, and your ore into damage.

The enemies blocking the player with no escape is intentional.

Thanks for playing!