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(+1)

Cool concept! It was really interesting to move around the room, and sort of felt like I was in a room full of people.

Very challenging game! I only got to level 2. It felt a bit weird that you didn't know for sure whether you'd found a spy or not. On top of that, a lot of the interactions seemed to take a few seconds, which made it quite frustrating when I ran out of time, and realized I should have just guessed, rather than interviewing a bunch of people.

(+1)

Thanks for the feedback! Yeah, I guess adding some text animations when you kill a spy would help but I wasn’t able to add more UI stuff due to the time constraint :’( so that’s something I’ll probably add in the future. I was actually debating with myself whether to pause the time when interacting with the NPCs but in the end, I just decided not to in order so that I can keep the suspense and tension.