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can I ask... what engine this was created with? this is the quintessential indie horror game, I love that vibe.

heya, this was created with unreal engine 4.27

to get the lo-fi look I turned off anti-aliasing and set the resolution scale low (so the engine renders the game at a low resolution then scales it to the players screen size - lethal company also does this in unity I think, where the game is always rendered at 640x480 then scaled back up)

for Something In The Well I did something similar, but I think I used some maths so the scaling was relative to the players native resolution and added a post-process effect to pixelate the screen which made the image quality a bit sharper, kind of like using the mosiac filter on a blurry image in photoshop

there's a bit more to it, but tldr: my game looks super low res cause it actually is :-)

hope this helped! lmk if you have any other questions 

wow I didn't think you'd reply!! thank you so much! I'm looking into game engines for simple game development and this is one I hear suggested a lot so thank you, I may have other questions some time, but this is already a ton. Any other info you'd ever want to share I'm sure everyone'd be happy to hear it

honestly i think all the engines are capable of amazing stuff, i gravitated towards UE4 because of the visual coding but i know there's plugins that add that to unity. both also have great communities that have thousands of tutorials on everything you can think of

i think the best thing to do would be to pick one and start making stuff - i've been devving on and off since 2017 and i still feel like there's so much more to learn. https://imgur.com/a/gVVSDVi here's some more examples of what UE4 can do in the hands of a total noob if you wanna check it out also

my best tip would be to try and plan out games from start to finish as best as you can before starting, the biggest project killer for me has been not knowing what to do next, or burning out on fixing an issue i hadn't thought about (how multiplayer networking works, save systems, etc.)