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(+1)

it's a fun jam game, but agree with the previous comment, it'd be a better experience if drinking the potions wouldn't require extra step. also because of this I found the hiding mechanism more of an additional stress factor than help, as I couldn't stay there to chill and many times the enemies would just pop most of the boxes, revealing the key so had no motive to get inside the boxes anymore. i think it's a great stepping stone and with some polish would be an amazing game, good job!

I tried adding potions instantly but that just wastes a lot of them since you generally collect potions only at the start. For instance why would you automatically add a health potion when a player is at full health? Or a breathing potion when player is at full air bar? I decided to leave the choice of using it to the player. It's just two keypresses, after all, one to select the inventory slot and then the E key.

Thank you for rating the game.

I fixed your concerns by adding a separate class of potions called boosts. Potions are still stored the old way, but boosts are applied automatically. Thank you for the constructive feedback!