thanks for the comment and the kind words. tbf almost every level has secret nuts hidden in hiding spots to collect and the whole premise of the game is about a secret agent, but I agree, secrets could be more highlighted or more mechanics built around them
bartalomew
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this game feels how kids next door described adult life, but on crack comedown, the complete opposite of vanilla.
great take on the theme by hiding the secret. im in between awe and shock. spent few gamedays in this world, really appretiate how much effort was put into this but i feel kinda overwhelmed. will get back to this game, defo one of the most original games of the jam.
nice game, very addicting to collect all the cards. I think I kinda broke the game selling every expensive card at the beginning thus having 300$ and buying like 40 packs. it's a very unique take on the theme and fun for this well made jam entry. amazing artwork and game loop as well, overall very good game!
did I just played through a game with no ending, hidden walls and somehow had fun?
really liked the music and the unorthodox design for a jam entry. ended up collecting 24 bananas, are there more? some UI would be useful, to check the progress but for what this games aims for, it's surprisingly kinda fun
great game! I love the three levels of information for each character's minigame and the fact if I screw all the three up tha characters have different answers. I did multiple runs to discover more writing. So much heart put into this project, I love the scope, love the game design, and the artwork as well. great job!
10/10
are there multiple endings? if so, I'll do another run, this is one of the most polished and well made gamejam walking simulators I ever encountered. I think the scope for this gamejame is perfect but I would even consider to pay for a longer version of Angelo's Adventures in the museum, I'm speechless. congrats to all involved in this project!
amazing puzzle game, the art style is perfect (really love the paintings and all the extra detail you put into the game). well thought tutorial at the beginning and really appreciate to not to lock the player on a level and have the option to select the stage I wish to continue my playthrough. such a complete and great game!
with a tutorial for the barrel movement or at least controlls description on the itch page this could be such a great game, but after I got stuck at multiple levels it bace a bit frustrating to play. but the art style is amazing, the dialogue system as well, it's great to have multiple options and directions to go and play.
it's a fun jam game, but agree with the previous comment, it'd be a better experience if drinking the potions wouldn't require extra step. also because of this I found the hiding mechanism more of an additional stress factor than help, as I couldn't stay there to chill and many times the enemies would just pop most of the boxes, revealing the key so had no motive to get inside the boxes anymore. i think it's a great stepping stone and with some polish would be an amazing game, good job!
hm, there is an interesting and fun game here but needs some tweaks for that. once I updated the speed of the shots the gameplay became way more enjoyable, but made reaching 2000 coins impossible (or way too long) some balance and shop update which would make the collection faster would be welcome, even some over the top solutions, for we're making a deal with the devil
I played for 12 mins and with more variety would have played for more, so if you develop it further will check it out for sure. Amazing job for a one week jam, only two things to consider:
- the monsters push the health flasks so it could get a bit frustrating to get to those, especially when more of them is pushed into the corners. if the health flasks would not collide with the monsters, the player could strategise more when get to them
- it would be great to be able to buy more than one item per shop entry. or if you want to make the choice at the shop meaningful, have some cooldown for the availability because in it's current form feels more annoyance than game design choice.
congrats on the game, hope you find the feedback useful for further developing it!
It's a nice Papers Please-like but without the pressure which is very welcome in a jam environment. Loved the music and the attention to detail with changing it's volume when letting someone in. I ran into a minor bug where the same vampire appeared right after I just let him in (maybe not the exact same, but same name and house and right date, so I let him in as well) and then for a third time but with wrong Date this time. Nonetheless, really enjoyed it, great job in such a short time!