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bartalomew

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A member registered Dec 01, 2022 Β· View creator page β†’

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thanks for the comment and the kind words. tbf almost every level has secret nuts hidden in hiding spots to collect and the whole premise of the game is about a secret agent, but I agree, secrets could be more highlighted or more mechanics built around them

we tried to polish the game and fix most bugs but thought about that one fed-up robot to have their luck, and leave them look for the wonders of the world if that’s their true calling

this game feels how kids next door described adult life, but on crack comedown, the complete opposite of vanilla. 
great take on the theme by hiding the secret. im in between awe and shock. spent few gamedays in this world, really appretiate how much effort was put into this but i feel kinda overwhelmed. will get back to this game, defo one of the most original games of the jam. 

nice game, very addicting to collect all the cards. I think I kinda broke the game selling every expensive card at the beginning thus having 300$ and buying like 40 packs. it's a very unique take on the theme and fun for this well made jam entry. amazing artwork and game loop as well, overall very good game!

loved the twist! amazing artwork and very funny flavour text to the characters. this game has charm and fun to think how to solve. great jam entry!

did I just played through a game with no ending, hidden walls and somehow had fun? 
 really liked the music and the unorthodox design for a jam entry. ended up collecting 24 bananas, are there more? some UI would be useful, to check the progress but for what this games aims for, it's surprisingly kinda fun

it's great fun, enjoyed flying around with the rocket jump mechanics, could've played longer is more maps were available. great job, and very nice work on the color palette and music, creates great vibe

great idea to use the color palette challenge in a creative way!

it works for me now with the description, thanks for that! defo makes the game more enjoyable!

great game! I love the three levels of information for each character's minigame and the fact if I screw all the three up tha characters have different answers. I did multiple runs to discover more writing. So much heart put into this project, I love the scope, love the game design, and the artwork as well. great job!

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10/10
are there multiple endings? if so, I'll do another run, this is one of the most polished and well made gamejam walking simulators I ever encountered. I think the scope for this gamejame is perfect but I would even consider to pay for a longer version of Angelo's Adventures in the museum, I'm speechless. congrats to all involved in this project!

I love everything about it, great use of the limited color palette and fantastic yet super simple minigame with the boss. I also really appreciate all the little effort put into the game, the boss jumpscare, the hole in the wall, I was very involved with the storyline. great job, congrats!

amazing puzzle game, the art style is perfect (really love the paintings and all the extra detail you put into the game). well thought tutorial at the beginning and really appreciate to not to lock the player on a level and have the option to select the stage I wish to continue my playthrough. such a complete and great game!

with a tutorial for the barrel movement or at least controlls description on the itch page this could be such a great game, but after I got stuck at multiple levels it bace a bit frustrating to play. but the art style is amazing, the dialogue system as well, it's great to have multiple options and directions to go and play. 

it's a fun jam game, but agree with the previous comment, it'd be a better experience if drinking the potions wouldn't require extra step. also because of this I found the hiding mechanism more of an additional stress factor than help, as I couldn't stay there to chill and many times the enemies would just pop most of the boxes, revealing the key so had no motive to get inside the boxes anymore. i think it's a great stepping stone and with some polish would be an amazing game, good job!

i wish i could rob the rest of the house because it was great fun, with nice puzzles and theme interpretation. congrats!

lovely bitsy game with super nice artwork. congrats on your first game, keep it up!

please finetune the difficulty, the rushing zergs elves making it soo hard to play. the art and music is nice, and the story seems interesting, but the unapologetic nature of the game just makes it hard to enjoy.

loved it, the art style is super cute and with the music together creates great vibe. I really enjoyed the puzzel element of the game, found the jumping mechanism a bit counter-intuitive first, but then i got into the flow of it. I defo will get back to this game later, and try to play it through.

such a great entry, really well thought and I enjoyed the combat as well. the art is super nice and the music gives the whole game great vibe. congrats!

lovely memory game with some very nice pixel art. I think it has everything a jam game should have, congrats! 

hm, there is an interesting and fun game here but needs some tweaks for that. once I updated the speed of the shots the gameplay became way more enjoyable, but made reaching 2000 coins impossible (or way too long) some balance and shop update which would make the collection faster would be welcome, even some over the top solutions, for we're making a deal with the devil 

Loved it! Last year for a Cozy Jam our team had a similar game, and this one feels like it's a darker, funnier version of it. Enjoyed the dialogues and the fact things don't get unnoticed, even if I make a drink without a cup. Very nice entry!

it's an ambitious game to be done in one week, and would love to try a more polished version 

now this is a legit horror game! love the multiple endings and the restrictions and mechanics build into the game. the notes as a way of storytelling really fit the atmosphere as well. great entry!

ahh I tried few times but couldn't make it. such a simple concept, yet fits the theme of the jam perfectly. great job!

very nice effort for a one week jam! this amount of writing is crazy in this short time. hope you will find time and enthusiasm to continue! 

I really appreciate you had a cutscene for dying as well, shows your attention to detail. The game loop is fun and engaging, I somehow got minus point while clearing out waves though, that was a bit weird. Congrats on your game! 

loved the artstyle, and the extra step to show the rightfully rejected monsters true human self is an amazing detail. had fun with this, the goofiness of this game is super nice

it is senseless but very fun! as mentioned before, nice twists, and love me some multiple choice game. great ideas, it's always great when you find an original and funny games in a jam. can't wait for SVS 3 TWO

this game is crazy developed for a one week jam. the art itself with animation and the different bodyparts in different positions, I can't even imagine how much work was put into this. congratulations, this is truly an outstanding game from this jam

so i did click on the screen when started the game and seen what awaits me if I don't jump, do stuff in time and that gave a massive horror element to the game as I tried to avoid the jumpscare, haha. great job, super nice concept for this jam and well made as well! 

wow, just wow. the looks and sounds are perfect, I really like this dittered 3d asset look.  the gameplay is very unique as well, and the idea of having a flash as a source of light is brilliant in this context. congrats, hope you'll get amazing scores and had fun with making this gem 

love the art style and sound design! i've seen a ghost (probably?) when I pressed S behind me but not in front of me. maybe should have played longer. is it possible to interact with the doors on the sides? 

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I played for 12 mins and with more variety would have played for more, so if you develop it further will check it out for sure. Amazing job for a one week jam, only two things to consider:
- the monsters push the health flasks so it could get a bit frustrating to get to those, especially when more of them is pushed into the corners. if the health flasks would not collide with the monsters, the player could strategise more when get to them
- it would be great to be able to buy more than one item per shop entry. or if you want to make the choice at the shop meaningful, have some cooldown for the availability because in it's current form feels more annoyance than game design choice.

congrats on the game, hope you find the feedback useful for further developing it!

It's a nice Papers Please-like but without the pressure which is very welcome in a jam environment. Loved the music and the attention to detail with changing it's volume when letting someone in.  I ran into a minor bug where the same vampire appeared right after I just let him in (maybe not the exact same, but same name and house and right date, so I let him in as well) and then for a third time but with wrong Date this time. Nonetheless, really enjoyed it, great job in such a short time!

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crazy how much effort was put into this game, it's a hidden gem in the jam so far for me. congrats, also respect for uploading an almost fully dark screenshot to convince us to play the game. work well enough with the music tho!

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pixel art granny gang unite! it's a cute and very enjoyable game, sent way more time with this game than with most jam entries. congrats! 

this is peak jam game performance for me, has a perfect scope and delivers on it, congrats!

it's a very original take on the theme of the jam, has sort of suspiria vibes on it. the gameplay is not super easy to understand first or maybe i just missed something but it's great to see this kind of twist on the theme