Wow, thanks a lot for the latest fixes. I'm not sure if you saw my post or not because of this warning I have on my account for what ever reason, but it's so easier to find the void ends now. I figured out that there were indeed ends about fifteen minutes after my first post (you know, because that's how it always works), but still, I wanted to thank you for listening. Regardless if you see this or not, not many devs would. Can't wait for the next world, looking forward especially to the new flight system and gliding. Any hints :) ?
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Hello! Thanks for reaching out about the latest changes. My apologies for not seeing your last message for whatever reason. I’m thrilled to hear that the caves are more navigable with the changes to the obstacle avoidance sound and collectable filtering! I understand that there is more work to be done inside them, with some specific things that I still want to revisit myself, so please reach out if you have any more feedback. Cheers!
Hint, sort of: The core aerodynamics subsystem is being spun off into its own unlockable system. It has two entirely new subsystems: one for increasing the maximum flight velocity, and one for changing direction while falling without using the thrusters. You’ll need to invest into reducing drag again, because the unlock costs have changed. You’ll find gliding very useful on all worlds, especially the two new ones coming in Side D. The entire expansion is a literal game changer that I wish could have been included upon release!