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(1 edit) (+2)

So, cool idea with nice graphics, implementation is not that perfect, but its still solid entry!

What did I notice or would like to see:

1) Key mechanics: Fire spreads very slow, so it would be cool to increase the speed, I saved 18/20 for the 1st attempt and used extinguisher only once in the beginning(not bc Im cool and smart, but there was no almost fire on the upper floors, probably the fire is extinguished after the floors fall so I didnt have any troubles with fire at all), I didnt use bombs at all too. Also it would be cool maybe to change the function of that yellow liquid -> so the player would have health bar and this liquid would damage the player; bc now this liquid is a bit useless in the game because it causes no problems at all(I still can see completely everything after falling this liquid on me, so maybe another thing what could work is to change alpha of the smoke sprite to 1 causing the player to waste time waiting for smoke disappearing while fire is spreading)

But its cool that u have that amount of features and variety of ways how to play the game, the question is only in game balance and I know if there were not troubles with itch.io and u guys had more time u would manage to fix it too!

2) Character movement: Idk if u guys decided to make character move cell by cell just because of simplicity or not, but I would like to see smooth movement, but its still ok

3) Camera movement: if I go down or up the side stairs - camera doesnt properly follow the character when floors fall, only after some delay so I dont see my character, btw the side stairs are kinda of OP:) otherwise camera movement is cool

4) Side notes: I like the animation of falling animals, but if fire spreads while Im watching animals falling(reply pls, if its not) its a bit annoying that I cant skip this


Thanks for the game! It is one of the coolest game from this jam I played so far

Hi! We appreciate your valuable feedback! 

The fire spreads only when you move, therefore there is no penalty for waiting the evacuation out. We have decided to not block the player's input too much though. So moving the player while the camera is still focusing on the citizen is possible and in higher floors does indeed pose some problems. 

Thanks for playing!