Hi, thank you! This is a good point about stats tho, I could it implement better
rOwe08
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Cool game, I like that, but would love to see more cards and possibility for AI to play these cards as well because its really easy to win(I made it in 29 seconds for the 2nd attempt after I understood what is going on), in my opinion its so OP to have cards that swap buildings in the beginning of the game since there are only few building on both sides and once u got these cards u r already a winner in less than a minute, but very nice entry! Sounds are cool as well)
Thanks for game!
well, hi, my colleague in the workshop of developing a solo game without a build for the web? unfortunately, the game seems unfinished:( sounds would make feel this game 2x better. I like ur style of art tho XD found 4 endings, but didnt manage to find the missing object in the house, but nice entry!
Thanks for game!
Im not a fan of platformers, especially on jams tbh, so probably my review wont be that much objective, but its still a review.
I like in this game:
1) Style of graphics
2) The way how audio is connected to the world, so there is an atmosphere
But its pretty much it
Would like to expect more mechanics and comfortable movements from platformer, also didnt get the decision to make some of the platforms black and stylized since it is just a simple platforms as others(if I got it correctly, reply pls if its not) and a bit of decision to make black liquid animated as it would cause damage if you were standing next to that animated thing, but anyway, hope that u enjoyed the jam!
Thanks for game!
So, cool idea with nice graphics, implementation is not that perfect, but its still solid entry!
What did I notice or would like to see:
1) Key mechanics: Fire spreads very slow, so it would be cool to increase the speed, I saved 18/20 for the 1st attempt and used extinguisher only once in the beginning(not bc Im cool and smart, but there was no almost fire on the upper floors, probably the fire is extinguished after the floors fall so I didnt have any troubles with fire at all), I didnt use bombs at all too. Also it would be cool maybe to change the function of that yellow liquid -> so the player would have health bar and this liquid would damage the player; bc now this liquid is a bit useless in the game because it causes no problems at all(I still can see completely everything after falling this liquid on me, so maybe another thing what could work is to change alpha of the smoke sprite to 1 causing the player to waste time waiting for smoke disappearing while fire is spreading)
But its cool that u have that amount of features and variety of ways how to play the game, the question is only in game balance and I know if there were not troubles with itch.io and u guys had more time u would manage to fix it too!
2) Character movement: Idk if u guys decided to make character move cell by cell just because of simplicity or not, but I would like to see smooth movement, but its still ok
3) Camera movement: if I go down or up the side stairs - camera doesnt properly follow the character when floors fall, only after some delay so I dont see my character, btw the side stairs are kinda of OP:) otherwise camera movement is cool
4) Side notes: I like the animation of falling animals, but if fire spreads while Im watching animals falling(reply pls, if its not) its a bit annoying that I cant skip this
Thanks for the game! It is one of the coolest game from this jam I played so far
I love graphics and the story!
But everything else seems so so for me, probably my experience from this game is not that good because the game broke dawn, so report is the following:
Firstly I got stack in the door(could do anything at all, the screenshot is attached), after some time the dialogue appears with "Find and move plave" and I was transported into the corner and can not move(only rotate, I got video capture and I would attach it but it needs to be a video from YT and Im lazy to do it, so if u want to see the bug, text me in the reply)
btw the text in the credits is unreadable:(
Thanks for game!
Thanks for playing!
Yeah, I fully agree that the game balance is kinda of problem here, but I did my best to create all these quests(and there are around 100) and for the ideal game balance I would spend like a week and 2-3 QA Tester guys, so hopefully its fine even with these stats. I've ended before the first original deadline and could manage to make it better before the midnight, but decided that its unfair and didnt do anything anymore
Cool entry for solo dev! Good job! Love ur art style and graphics at all, sounds are on good lvl as well. Controls could be better, and Idk mb I didnt understand, but didnt find the ending screen or something(didnt find what to do on the lvl with when u r free now(mb this is the ending idk)
Thanks for game!
Straight after reading the description I wanted to say that u guys would be cool marketing specs:)
Anyway, unfortunately, the game seems unfinished everywhere, except the graphics.
Dont like the text when the day and the night come, its unreadable and especially when night comes I cant see enemies hitting me bc of the text. Dont like decision to make that short time for day and night and spawning of enemies, they literally surrounded me straight after the start of the night:(
Also what would be lovely to see:
1) different types of weapons
2) limit of bullets for used weapon so I would look for another one somewhere on the ground
3) Usage for items, that the player collects
Thanks for game!
I know you guys from the last gds jam and probably personally my opinion isnt that objective because my expectations of this game from u guys were overestimated, but this is still an opinion and honest one(which is rare thing on jams)! So, I dont even know what to say, just good cool chill working game, no "wow" effect that u had on me last time, but I hope u had fun guys, keep working on ur skills and ideas to please the fans, because Im you fan!
If we dont talk about overall impression and only about the game, idk if u had enough time to do it or decided not to do it, but I would like to see
1) the goal in the game, so winning condition
2) type management of trucks(If I got it right there is no management like this right?)
3) maybe some limited length for the lines so this game would be extendable with adding levels with physical environment and the player would carefully make decisions about placement of machines
I like ur vision of the theme, a variety of machines and objects and simple, but solid controls for the game.
Thanks for the game!