Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Neat platformer. I didn't find the debug option, unfortunately.

I will say, the movement felt a bit difficult (for me at least). Not entirely sure what is was, perhaps the character moved too fast considering the small distance between spikes? It might have been the static camera. I like the look of seeing the whole level how you have it, but a follow camera with smoothing always feels more intuitive to control (imo).

The SFX were nice and retro. The addition of a checkpoint system was very nice; and well implemented too. The music was good as well.

The visuals were nice and you did the color palette limit well.

Nice game.

(+1)

Thank you for feedback!

> I didn't find the debug option, unfortunately.

That's... unfortunate, perhaps I didn't make it intuitive enough to discover. It's in the final room of Frozen North location. The game ending with the pedestal is just a red herring; there is a graphical "glitch" in a corner of the prize room that you're supposed to enter and unlock the second half of the game.

> the movement felt a bit difficult

Yeah, it can take some time to get used to. I tried experimenting with a zoomed-out fast-moving feel inspired by Super Meat Boy, and use a split-room camera instead of the usual follow camera. It worked out great in some situations, but maybe not so in cases where precision is needed.

> The music was good as well.

Thank you, it was my first foray into soundtrack design, was tons of fun!