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Thanks for the awesome feedback. We really appreciate it! And yes you’re right. Of all the mechanics in the game, launch is the hardest (slide+jump). I think I need a tiny delay between when you release slide and press jump for it to count that way if your finger slips off the slide button it doesn’t ruin a launch.

The other thing preventing launch (especially in the spot we teach it on the tutorial level) are the darn ceiling detection ray casts. I needed a way to detect it you’re under something and force the character to stay crouched but if that ceiling detector thinks you’re on the ceiling you can’t jump. So if you slide under a gap and go to jump out the other side, and hit it too early you completely miss the jump and it really doesn’t feel good. So we need to polish that up a bit for sure!

Thanks again!