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(1 edit) (+1)

Hi, thanks for submitting your game! Me and my sister had a good laugh while playing it! I got some feedback:

Text Bubble Transitions: Consider fading out text bubbles rather than making them disappear abruptly. 

Narrow Spaces: Walking through narrow paths and doors can be challenging. Using a round collision shape for the player might make movement feel more natural and less frustrating.

Interact Cues: It’s sometimes hard to tell which objects are interactable. Adding a subtle highlight or other visual cue would be nice.

Shift Button Icon: The square "Shift" button icon with just "SH" might not be immediately clear to all players. A more recognizable design or label could improve clarity.

Shift Key: Some players (my sister) may find pressing the Shift key with their pinky difficult. Perhaps consider allowing key remapping or an alternative control scheme.

Field of View: The sudden 90-degree shifts in the FOV feels unfair, especially when Cathy is offscreen but can see you instantly after her FOV changes. Gradual FOV movement would make gameplay feel more balanced.

Audio: The audio is nice!

(+1)

Wow, thanks for all the feedback! Awesome!

One thing I def want to point out is that they controls are customize-able, so if you play again you can change that! I keep forgetting to put it anywhere, but P will pause the game and bring up the menu. You can also choose "Settings" from the title menu to get to the controls.

Also, I think it was PixelShorts's recommendation to  have SHIFT be the default duck button lol

I made a bunch of notes in my todo tracker from this feedback - so thank you! It has been helpful.

The cone line of sight is definitely one that I would love to be add more functionality to. Right now the cone is basically following the character's movement, but I'd almost like reverse where it feels like the character is following the LOS angle, like you mentioned!