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Really fun chill game. The art style reminds of playing through a DnD map and the controls and sense of exploration reminded me of a Zelda style game. I also admire anyone who sets up controller controls. Overall the best advice I ever heard when making a game is make everything twice as fast and see how it plays. This game would have been better if a bit faster. The music is nice and chill. The sound effects were lovely but. I would have liked a little meatier hit sounds/trap sounds. Clever use of enemies but they would have been fun with a little more movement. I enjoyed your sense of puzzle design and I think you've got some real skill there, the light puzzles, bomb puzzles and sequence puzzles were all a lot of fun. I was frustrated that I somehow missed two coins (I think it might have been some weird sense of spawning in the water boss room). Overall though, I really dug this game, it has a strong vibe.

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One of the few people who actually finished the game. Glad you liked the puzzles

My main inspiration was classic zelda, so that is to be expected. I spent the 80% of time in designing and developing things/mechanics, and was not able to implement more puzzles/enemies. Got a lesson there! And about the coin, that’s a secret. I suggest you to explore the first room (THE first room, with only two switches, more specifically the switch that does nothing)

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"Overall the best advice I ever heard when making a game is make everything twice as fast and see how it plays" <-- good advice, would like to see that tip shared at the start of each game jam :)