Unfortunately I couldn't progress past the wall jump where there were spikes on top of a wall, it just kept killing the character whenever they attached to the wall. Maybe I was doing something wrong, but in the end it wasn't fun having to walk for half a minute from the spawn point to try again. Overall the wall jump mechanic feels extremely unpolished with how vital it is for progression, with seeming random attachment/detachment and acceleration.
Fairly good atmosphere though, and great choice of the name!