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I liked the start, it felt like it was going somewhere, but the insta-death from the fast moving enemies while player is so sluggish was frustrating and I gave up after dying many many times and only finding the key.

(+1)
I tried to make a damage system without instant death, both for the player and the enemy, but I couldn't. I'll try to add this when I update it


There is a possibility that the attack didn't stop after hitting and the player/enemy took damage each update which resultet in an instant kill. If this was the problem, some sort of cooldown would fix it.

Obrigado. Iria fazer isso na v1.2 beta 1, porém perdi os arquivos e terei que refazer toda a v1.1 já no github tinha apenas a v1.0 salva