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I like it. The hand-drawn paper art style is great. The audio is chill. Navigation, exploration, and environmental traps are good! The weapons and how you get them as you progress are nice.

One suggestion: add some signal for the bomb ticking or a visual notice for the player. I got killed because, when I first placed the bomb, I didn’t know if I needed to interact with it to start defusing.

(+1)

Thanks! The art is download from kenney.nl, not made by me, actually. Yeah, the bomb one, missed that and a lot of other things, but still decided to submit anyway.

Thanks for the comment. I might work on the game after the jam, if time allows to do so 😂