Thanks, Xyphoe! As for now I don't plan to add new features. Btw your yt channel is great! I will try to join your stream, so I can answer questions if there are any.
Viewing post in Amstrad CPC - Saboteur 2 mod comments
OH YES! I forgot one thing! There's another 'bug' in the Amstrad version. The timer. I forgot all about it. The timer isn't set right, at least on the final mission (9) - it starts at 500 where as the Spectrum version starts at 999. And makes it impossible to complete. See here - https://www.youtube.com/live/-7gsPj-JjXM?si=Jaqw6HeuhresAkcf&t=4036 if it doesn't jump to right mark in the video, go to 1:07:16 where I talk about it and compare. UNLESS the Spectrum walkthrough I'm looking at... he cheated and adjusted the timer in the code using pokes ... in which case I apologise for wasting your time with this comment! LOL!
I do not consider it a `bug`, it even makes more sense than 999s in the speccy version, because each mission is harder than the previous one and has less time. I even added a secret mission 10 to speccy128k version which is mission 9 with 500s time limit. It is completable if visiting a secret room and taking 2 tape pieces from a special stash. Also I wanted all the missions to remain as they were in the original so that the results/records would be comparable. Actually the game video on this page shows such a walkthrough. It is hard but doable.
Mission 9 is all about speedrunning, it's hard enough even with infinite energy. Just try to do it that way, it's still hard, but it's a different type of gameplay. It's not about fighting, it's about avoiding fights and knowing fast routes. But I can build a special version for you with 999 seconds if you like :)