loved it! really nice twist on the deckbuilding roguelikes. coming from sts, though, felt pretty easy.
deck: conjure with growth, 3 block cards with disable
relics: lifesteal, overheal, create one more spell, created dice are 100% stronger
maybe overheal should disappear at the end of the turn?
merchants are too op earlygame. get 2 removes and a better card for free, up to 6 times?? actually busted. maybe there should be currency for that? also, i couldn't tell which spells were rare.
but yeah, good stuff! looking forward to more