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(+1)

loved it! really nice twist on the deckbuilding roguelikes. coming from sts, though, felt pretty easy.

deck: conjure with growth, 3 block cards with disable

relics: lifesteal, overheal, create one more spell, created dice are 100% stronger

maybe overheal should disappear at the end of the turn?

merchants are too op earlygame. get 2 removes and a better card for free, up to 6 times?? actually busted. maybe there should be currency for that? also, i couldn't tell which spells were rare.

but yeah, good stuff! looking forward to more

(+1)

also maybe some setting to turn down the intensity of the modifiers?

You mean the graphics of the modifiers ?

yeah, sorry it wasn't clear. i understand if it doesn't get implemented, accessibility isn't always the first priority for demos

Glad you enjoy the game !
The merchant trade mechanic is a bet we're making, but is indeed pretty powerful right now
We don't have  "rare  cards" yet as we don't have enough very good card to have a complete list. It will come when we add more cards.

Losing overheal at the end of turn is actually a good idea, might test it

saw the updates, and gave it a go again!

i think a big thing is that block doesn't scale as well as damage. the only way you can survive act 5 attacks is by the disable modifiers or a growth boost spell. 

i thought the counter mechanic was really cool, but it's pretty ineffective lategame; maybe it could scale based on the amount of block, or the amount of damage blocked?

i'd also like to see some more deck manipulation mechanics. enemies adding trash spells for the combat, spells that stay in the timeline, spells that return to your hand guaranteed, etc. it'd be a good counter to just thinning down the deck to around 5 cards from 2 shops.  

anyways, still really cool, obviously still in development but just my thoughts. hopefully i'll continue to see updates in my feed :3

oh, also hotkeys for selecting spells would be really nice