saw the updates, and gave it a go again!
i think a big thing is that block doesn't scale as well as damage. the only way you can survive act 5 attacks is by the disable modifiers or a growth boost spell.
i thought the counter mechanic was really cool, but it's pretty ineffective lategame; maybe it could scale based on the amount of block, or the amount of damage blocked?
i'd also like to see some more deck manipulation mechanics. enemies adding trash spells for the combat, spells that stay in the timeline, spells that return to your hand guaranteed, etc. it'd be a good counter to just thinning down the deck to around 5 cards from 2 shops.
anyways, still really cool, obviously still in development but just my thoughts. hopefully i'll continue to see updates in my feed :3