Nice asset bones for a broader game. I couldn't get the doors to work so I found out I could clip through the wall by zooming in and out aggressively near doors. I walked around the town, it's nice, good layout some nice 3d work. I think with a little more work and some lighting this could make a nice abandoned town horror game. It's a little slow so you might let the main character move faster or sprint.
Viewing post in Secrets Of MorganTown jam comments
that is a really strange bug considering zooming just changes the FOV and has nothing to do with that players position haha. i had alot planned for this game and it was going to be more horrer but had to cut this, even though we had a month to do this jam i ran out of time haha (i have 3 kids and one of them was born a week before the jam). and the doors are probably a little counter-intuitive, press E on the door to unlock/lock and thn press E on the door itself to open/clos
Maybe it dropped the frame rate a little? I l know in Unity if you have really thin colliders, and yours seem pretty thin, you can teleport through them if you move through them in less time than a frame so maybe by spamming it I dropped the frame rate low enough to get through. Don't know if that's a thing in Unreal. Tried the game with the door knowledge and it's nice, the lighting system you have is pretty fun though it's still pretty dark. I still think upping movement speed would be good but you made a nice town there and some interesting tidbits in the notes I found. You might put the thing about the doors in the game description so more people can at least get out of the building and look around. Good work with all those time constraints, what is there is attractive.