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(1 edit)

Cool game! I love the idea of assembling your own frankestein monster. The art is quite nice and I loved the rain sounds. So many references too (Edward was my favorite)!. Breakable environments is a great feat to be honest and that alone gives your game quite a lot of feel. Same with the voice Props to whoever voiced the lines. I did find the frankestein controls a bit weird, I was trying to go down but everytime I would swing my arms I would fly somewhere else. I also did not understand what the body figure in the UI meant during the body part searching. There are so many combinations of parts it's quite refreshing, which gives it a bunch of replayability. I found 2 endings!

Keep up the good work!

(+1)

The Frankenstein control physics is odd and we could've explained that better. When you press towards either arm (O or P), your monster goes in a triangle motion (imagine a basketball player doing a dunk). So you go up-left/right and then down. The speed and momentum is dependent on what body part you assigned and if you are pressing left/right simultaneously.

Thanks for pointing out that you didn't understand the mannequin UI... now realizing that I did not explain that anywhere (even in the written guide). The mannequin UI subtracts a body part whenever you pick it up. So if you pick up a torso, the torso is subtracted. A head is subtracted if you pick up a head. HOWEVER, it resets when you go into a house and leave it. It was originally designed so that you knew if you completed the minimum requirement [two arms and two legs, torso, head], to dodge the Igor ending. We did not prioritize fixing it because we had other fires to put out haha.

Thank you so much for playing and your kind comments!! I love Ed too. :') Was fighting myself on adding an Alexander x Nina reference since it kind of fit the theme of Frankenstein. Maybe I should've anyway.