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(+1)

graphics and thematic style are good, and I liked the use of minigames, but the interaction/dialog needs fixing - you have to mash LMB and E because different conversations randomly require you to do both, at different points, and there's no indication that you need to do the other one - took me a long time to discover that the interaction key isn't enough to interact. Also minigames were insanely hard - the first one often spawns projectiles right on top of the mouse cursor so I instantly lost a life, gave up at that point.

Thanks for the feedback. E button is the only interaction button, and it is the same button to start dialogue. Once you start dialogue, you press LMB to continue it. This is the case for every interaction in the game. I know it's annoying to have 2 diff buttons for dialogue, but it is consistent. The whole dialogue manager is from a plugin, so I didn't dig into how to change that. I guess I'll make it clearer in the description what each button does

I did want the minigames to be challenging, but they're probably overtuned now judging from everybody's feedback. Hope you do give it another shot later in the voting period :(