Thanks for the feedback. E button is the only interaction button, and it is the same button to start dialogue. Once you start dialogue, you press LMB to continue it. This is the case for every interaction in the game. I know it's annoying to have 2 diff buttons for dialogue, but it is consistent. The whole dialogue manager is from a plugin, so I didn't dig into how to change that. I guess I'll make it clearer in the description what each button does
I did want the minigames to be challenging, but they're probably overtuned now judging from everybody's feedback. Hope you do give it another shot later in the voting period :(