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(+1)

Awesome idea, looks good, introduces mechanics gradually like a boss, level design is great - congratulations, this is an excellent entry.

However. :)

I had to give up after struggling with the level with the button on the high platform. Jumping over the metal barrier was quite a struggle (for some reason the metal is very “slippery” and seemingly pressing the jump button didn’t always register), but managing to get the ball (or an emergency crate) on the button is just way beyond my skill level (which is… not great, but not terrible either).

I hope you’ll update this game after the jam, because I think you’re definitely onto something here and I’m pretty sure a lot of Portal-lovin’ folks would definitely love to get stuck in this (figuratively) :)

(+2)

Thank you, I really appreciate this feedback. There are some known issues with the controls which I just didn't have time to fix for the jam. Specifically, jumping while moving towards vertical colliders, and switches getting stuck.

There were also deliberate decisions that players might perceive as bugs, because they weren't properly explained. Examples to this are:

-Forcing the object towards the ground results in the object getting dropped. Therefore, the mouse must be dragged upwards when lifting an object.

-When morphing from the basketball to the anvil, the almost-anvil still has some bounciness.

I might change these if the general player feedback suggests so.

I have plans for continuing this project, but first I want to make sure there is demand. Thank you for the kind words.