I really did. Also it was very entertaining (and somewhat reassuring) to watch Dani struggle in a very familiar manner during the review on Wednesday :D
Fodi
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Csillagos ötös, na nem mintha a korábbi játékaid nem lettek volna azok, de ezen rommá röhögtem magam. Maximális.
Egyetlen bökkenővel találkoztam csak, az pedig az ultrawide monitorom miatt van (3440x1440), az inner scaling miatt le vannak vágva dolgok, ezen a képernyőn sajna nem is tudtam továbbjutni:
Egy outer scaling / letterbox (nem tudom, hogy hívják Unity-ben ezt) gondolom megoldja.
I’m not proud of how long it took me to figure out the second level, but eventually I did :)
I love the visual art style, the music is great; there is some minor sussiness in the player’s control here and there (collisions are a bit funky in the pit on the first level and after landing on the roof on the second one), but those are probably easy to squeeze bugs.
The game is short & sweet, the elevator scene was super cute. Congrats on finishing folks, I hope you all feel inspired to make more games :)
Definitely one of my favourites from the jam.
Amazing art with so much detail, animations are very fluid and the day/night cycle effects are a lovely touch too.
This is a very creative take on the main theme and I think it works well too, doesn’t feel gimmicky at all. The audio design is excellent, I love the music & the sound effects. I’m personally not a big fan of the AI voiceover, but I’m sure some people might like it.
The level design is top notch, I like the gradual introduction of mechanics, player movement is fluid, gameplay is overall excellent, especially considering the 49 hour timeframe.
I noticed some minor UI scaling issues when playing on an ultrawide screen (3440x1440), but the gameplay wasn’t affected (some words did appear off-screen though).
Congratulations, guys!
Super neat concept, lovely art style and audio design! I couldn’t figure out a way to restart a level, but managed to do something sussy by pressing SPACE (spawning a clone of myself). The last level I managed to reach was this:
If you folks would be willing to iron out some buggies and work a bit more on the UI/UX, I’d love to try the game again, because it’s already very enjoyable. And it would probably work really nicely with touch input too!
Perfect scoping for soloing a 48 hour jam, the game looks and sounds great, the controls are pretty good but it really needs mouse lock and/or full screen mode (maybe you could turn on the full screen button on the Itch page, I think it should work with Unity stuff too). Some basic mouse sensitivity controls wouldn’t go amiss either.
Congrats on finishing!
You young whippersnappers with your quick reflexes and unencumbered hand-eye coordination skills! :D I’m too old for this sort of thing.
Joking aside: the art is amazing, the level design is great (at least the parts I’ve managed to reach, I have a hunch it’s a minuscule portion of the whole thing :D), the game feels super polished.
NGL, I have zero idea what am I supposed to with the right click, “store momentum” is not very clear to me and randomly trying to right click didn’t yield any feedback seemingly, or I missed something.
Huge congrats on coordinating a 9 person team too, although I see you folks have some experience working together too. You are all super talented, I hope to see more games from y’all.
Nagyon izgi koncepció, de eleve nem vagyok biztos abban, hogy mindent sikerült értelmeznünk a szabályokból. Ha nem jelölök meg a piros karikával semmit, akkor is továbbjuthatok keddről szerdára látszólag, ez bug lenne..?
Az art elképesztően menő, az irányítás jól működik (oké, a kazánházban egyszer sikerült beragadni a kazán mögé :), a UI csillagos ötös, az audio is frankó.
Gratula a csapatnak!
Well, my Adventures of Shuggy PTSD is back, but please take that as a compliment :D
Excellent main mechanics and very nice implementation too. Not gonna lie, my life would’ve been a lot easier with standard 3 button platformer controls, but fair play to you folks for going for that 2-button modifier :)
Congrats!
Love the art & the audio, intuitive mechanics and very enjoyable gameplay loop!
The game ran fine in Firefox, however seemingly I couldn’t add my name to the leaderboard (nothing happened when I submitted my name, tried shorter and longer names too). Let me know if you need more info / want me to reproduce it.
Also one tiny nitpick: I think when an enemy receives a fatal shot they should play their death animation right away instead of the usual “hurt” animation. Right now the end-of-round screen mostly occludes the enemy death animation.
Congrats on finishing, Dave! (And for setting the new record with the T-1 second jam submission :D)
I’ll give it a proper go later, but after a few rounds of gameplay I absolutely love it. The mechanics are simple and fun, the controls are quite tight, but also pleasingly wonky at times. And the city environment is blowing my tiny mind, it does NOT feel like a weekend jam game at all, all that tooling was totally worth it!
Oh and the game runs smoothly on my potato IGPU work laptop :) really nicely done!
I love this sort of thing! Such a simple concept yet it’s so freaking fun! Love the audio and the minimalist but juicy graphics too. Well done mmyse & congrats on making the deadline too!
I’m pretty sure you already got this feedback, but I did found myself stuck on a few occasions between two platforms (a new one spawning right above the player) and one time I’m pretty sure I was standing on an invisible platform too. Should be pretty easy fixes post-jam :)