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Fodi

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A member registered Aug 14, 2017 · View creator page →

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I really did. Also it was very entertaining (and somewhat reassuring) to watch Dani struggle in a very familiar manner during the review on Wednesday :D

Thanks for playing! :)

Csillagos ötös, na nem mintha a korábbi játékaid nem lettek volna azok, de ezen rommá röhögtem magam. Maximális.

Egyetlen bökkenővel találkoztam csak, az pedig az ultrawide monitorom miatt van (3440x1440), az inner scaling miatt le vannak vágva dolgok, ezen a képernyőn sajna nem is tudtam továbbjutni: image.png

Egy outer scaling / letterbox (nem tudom, hogy hívják Unity-ben ezt) gondolom megoldja.

Love it!

image.png

I’m not proud of how long it took me to figure out the second level, but eventually I did :)

I love the visual art style, the music is great; there is some minor sussiness in the player’s control here and there (collisions are a bit funky in the pit on the first level and after landing on the roof on the second one), but those are probably easy to squeeze bugs.

The game is short & sweet, the elevator scene was super cute. Congrats on finishing folks, I hope you all feel inspired to make more games :)

Definitely one of my favourites from the jam.

Amazing art with so much detail, animations are very fluid and the day/night cycle effects are a lovely touch too.

This is a very creative take on the main theme and I think it works well too, doesn’t feel gimmicky at all. The audio design is excellent, I love the music & the sound effects. I’m personally not a big fan of the AI voiceover, but I’m sure some people might like it.

The level design is top notch, I like the gradual introduction of mechanics, player movement is fluid, gameplay is overall excellent, especially considering the 49 hour timeframe.

I noticed some minor UI scaling issues when playing on an ultrawide screen (3440x1440), but the gameplay wasn’t affected (some words did appear off-screen though).

Congratulations, guys!

Super neat concept, lovely art style and audio design! I couldn’t figure out a way to restart a level, but managed to do something sussy by pressing SPACE (spawning a clone of myself). The last level I managed to reach was this:

image.png

If you folks would be willing to iron out some buggies and work a bit more on the UI/UX, I’d love to try the game again, because it’s already very enjoyable. And it would probably work really nicely with touch input too!

Perfect scoping for soloing a 48 hour jam, the game looks and sounds great, the controls are pretty good but it really needs mouse lock and/or full screen mode (maybe you could turn on the full screen button on the Itch page, I think it should work with Unity stuff too). Some basic mouse sensitivity controls wouldn’t go amiss either.

Congrats on finishing!

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You young whippersnappers with your quick reflexes and unencumbered hand-eye coordination skills! :D I’m too old for this sort of thing.

Joking aside: the art is amazing, the level design is great (at least the parts I’ve managed to reach, I have a hunch it’s a minuscule portion of the whole thing :D), the game feels super polished.

NGL, I have zero idea what am I supposed to with the right click, “store momentum” is not very clear to me and randomly trying to right click didn’t yield any feedback seemingly, or I missed something.

Huge congrats on coordinating a 9 person team too, although I see you folks have some experience working together too. You are all super talented, I hope to see more games from y’all.

Köszönjük szépen :)

Nagyon izgi koncepció, de eleve nem vagyok biztos abban, hogy mindent sikerült értelmeznünk a szabályokból. Ha nem jelölök meg a piros karikával semmit, akkor is továbbjuthatok keddről szerdára látszólag, ez bug lenne..?

Az art elképesztően menő, az irányítás jól működik (oké, a kazánházban egyszer sikerült beragadni a kazán mögé :), a UI csillagos ötös, az audio is frankó.

Gratula a csapatnak!

Well, my Adventures of Shuggy PTSD is back, but please take that as a compliment :D

Excellent main mechanics and very nice implementation too. Not gonna lie, my life would’ve been a lot easier with standard 3 button platformer controls, but fair play to you folks for going for that 2-button modifier :)

Congrats!

I absolutely love this! Took me a couple minutes to fully comprehend the mechanics, but once I did, I enjoyed the game immensely. The art and sound design is very cool too by the way. Congrats on implementing the “I hear you” modifier in such an elegant way. Well done, team!

Mindenképp írok majd egy kommentet!

Köszi, Murek! Holnap ha összefutunk Tibivel, leteszteljük a tieteket is, a screenshotok alapján nagyon ígéretes.

Köszönjük szépen; a tietek is szuper lett! :)

A creative, yet easy to grasp concept, amazing art & audio design, really nicely done, folks!

I might have taken the lead in the leaderboard ;) but probably not for long.

Köszi, Tomi! :) Igyekszünk.

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Love the art & the audio, intuitive mechanics and very enjoyable gameplay loop!

The game ran fine in Firefox, however seemingly I couldn’t add my name to the leaderboard (nothing happened when I submitted my name, tried shorter and longer names too). Let me know if you need more info / want me to reproduce it.

Also one tiny nitpick: I think when an enemy receives a fatal shot they should play their death animation right away instead of the usual “hurt” animation. Right now the end-of-round screen mostly occludes the enemy death animation.

These look great, thanks for sharing!

:D :D :D ROFL

I love it!

Hey, Jeff! Thanks for playing :) We’re gonna add some more juice today (exploding ships and whatnot) and hopefully a bigger mechanic (base, upgrades) next week.

Hey, thanks for trying our game! We’re in the process of reworking the controls, I just pushed a new build 45 minutes ago which removes the aiming requirement. More info in the devlog :)

Oh, I guess I missed that part of your stream. In that case allow me to compliment your decision making. Ditching tooling and not worrying about sunk cost and getting the game done with more manual methods instead was the right call, the end result speaks for itself :)

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Congrats on finishing, Dave! (And for setting the new record with the T-1 second jam submission :D)

I’ll give it a proper go later, but after a few rounds of gameplay I absolutely love it. The mechanics are simple and fun, the controls are quite tight, but also pleasingly wonky at times. And the city environment is blowing my tiny mind, it does NOT feel like a weekend jam game at all, all that tooling was totally worth it!

Oh and the game runs smoothly on my potato IGPU work laptop :) really nicely done!

Holy crap, that’s a changelog and a half!

Can’t wait to try the latest build :) (hopefully this week)

It’s a hoot and a half! Well done, Captain Onosa :)

The game is quite challenging (I’ll need to git gud before I post a screenshot :D), but it’s never frustrating. I love the art and the wacky mechanics.

I love this sort of thing! Such a simple concept yet it’s so freaking fun! Love the audio and the minimalist but juicy graphics too. Well done mmyse & congrats on making the deadline too!

I’m pretty sure you already got this feedback, but I did found myself stuck on a few occasions between two platforms (a new one spawning right above the player) and one time I’m pretty sure I was standing on an invisible platform too. Should be pretty easy fixes post-jam :)

Awesome concept, great level design and lovely visuals! Congrats.

Adorable and enormously fun! Really nicely done (found you on Warp Door).

That’s changelog and a half! Well done, Foolbox :)

Thank you Bernardo! We’ll probably update the game for a week or two, the amount of todo comments in the project file is… substantial :D

Also thanks for playing the game on stream & giving feedback, we appreciate it a lot!

Thank you! :) we absolutely love this sort of thing too!

And now we can say the countless hours we spent playing Doom, Heretic, Hexen, Strife and similar games were not just for fun, but also research :D

Looks and plays fantastic! Are you planning updates?

Sorry, I had to cheat :D

image.png

Thanks! :) Also: wow :D I’ll try adjusting the difficulty curve a bit more. I just pushed a regression fix (build 30) and will definitely make another update today.

Thanks for the feedback, cod3monk! :) Updates might slow down a bit, as I need to start working on another game for the same jam series (the Hungarian One Game a Month jam), but I really don’t want to abandon this one.

This is freaking nuts! I absolutely love it.

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This is super neat and it runs surprisingly well on my potato laptop in Firefox! One humble suggestion: I think a ground texture would make it look even better.

Love the dynamic lighting on the projectiles!

Well that’s just how jam games usually go :) are you planning any post-jam updates by the way?

Also, I think I’m gonna try a “skip” run later!