Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Here are a few confusing descriptions I stumbled upon.

I think I noticed a few more, but I forgot to take notes …

(a) "after surviving combat"

  • It could be debatable whether "being alive at the end of combat after being revived" should count as "surviving" since "survive" usually means "continue to live".
  • "when alive at end of combat" would be much clearer and seems to be what actually happens in the game.

(b) stat potions in shop

When selecting the item, next to the item's description the small description for "additional trait" is shown.
This can be confusing for beginners since it can be interpreted as "this potion will take/replace the additional trait slot" which would be really bad in most cases.

(c) swarming aspect

The trait's description is different from the description of the shop item.

  • Shop: something like "At the start of combat, gain +1 Faith for each follower that has the same name as this"
  • Trait: "At the start of combat, gain +1 Faith for each other duplicate follower"

Thoughts:

  • Changing the description like this is a bit confusing. They should match.
  • Also "each **other** duplicate" would mean that the follower does not count towards its own ability, i.e. it would gain 1 Faith less with the second description. This does not seem to be the case in the game.
  • Followers with the same base type but different aspects/traits do still count. I think this is a good decision.
  • Since the aspect/trait is added in front of the base name wherever the follower is mentioned by name, it seems to be a part of the name. So using "same name" feels very wrong.
  • The word "duplicate" usually means "identical copy", so that isn't quite correct either …
  • Maybe use "same **base** name"?
  • And if you want to stick with "duplicate", you should drop the "other" or replace "each other" with "every" or something similar.