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Charming and colorful. Although the screen transitions get a little aggressive with how common they are, I like how fluid and animated the game feels and how well the art and the UI complement each other.

The story has a lot of going on in it and moves at a breakneck pace – the pacing is maybe more reminiscent of comics than VNs, with the story preferring to show new stuff visually over lingering in the ambience of its scenes and taking its time to flesh out the characters. You get a sense that a lot of thought has gone into the details of the setting, but not all of it comes through to the reader. In any case, combined with being unfinished, Spin City is a quick and pleasant read but remains sort of impactless.

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Thank you for sharing your review! I think you’re spot-on about our development putting a lot of emphasis on the setting, while lacking on delivery. Although our characters were outlined first, it fell to the wayside as we focused heavily on plot points, despite most being out of scope. I also agree with your point about the transitions. I let my excitement of figuring out custom ones get in the way of player experience. Thanks again ^^