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(+1)

I have.... no clue how that happened, as the algorithm for the maze generates around the cursor... so that is incredibly interesting to say the least! I did want to include some visual progression within the minigames, but I ran out of time, as I am but one silly software engineering student who bit off more than they could chew! But I am glad you enjoyed the visuals, they took the most time! Thanks again for playing! :D

(+1)

I got the same bug, and it was my first task, so it just seemed like it was either deliberate or the whole game didn't work :(. Without the comments I wouldn't have known it was worth reloading and restarting

I also wish there was omething that froze input while people were talking, rather than making them into concrete blocks that magically stop being concrete when they are done - feels weird and frustrating not to be able to walk past them, then they look identically but now you CAN walk past them.

I have narrowed down that bug to being an issue with the aspect ratio of some computers! It is not a bug I am currently aware how to fix, as I can't replicate it, even after testing for a while on several different computers... I do like your point of disabling input while NPCs are talking though, and will implement that once the jam is over and I can edit the post again! Thanks for playing! :D