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Okay, that's certainly an interesting concept. Nice idea with the dimension switch too! Platforming mechanics aside, I feel it could've worked better if there was more interaction between the storyline and the gameplay. Like, maybe the dialogue going on in the background as you collect the cards, or advance through the level? Or maybe the level responding to the dialogue? It feels like the two exist apart from each other.

Kinda disappointed the art is AI-generated. It looks appealing and clickable, yet the levels are made from plain white boxes, and the character uses isometric perspective instead of side perspective so their feet don't line up with ground. Ends up looking like a bunch of 3rd party assets thrown together... I'd suggest you look for an actual artist, or at least take more care to keep it consistent.

Thank you for the suggestions! Glad you liked the concept and saw the potential in the storyline. Originally, we planned to integrate the dialogue into the level (as you suggested), but we are still learning Godot, so we opted to keep it separate. We kept the dialogue more linear, because we weren't sure how much people would even read it. But the card-collecting mechanic did seem to work!

Agreed that an actual artist could have done a better job, but I assure you that the two of us couldn't have =). The AI assistance was tremendously helpful, although it required a decent amount of tweaking afterwards by yours truly. Someone with true art skills could have done a lot more

Thanks for playing and thanks for the feedback!