Okay, that's certainly an interesting concept. Nice idea with the dimension switch too! Platforming mechanics aside, I feel it could've worked better if there was more interaction between the storyline and the gameplay. Like, maybe the dialogue going on in the background as you collect the cards, or advance through the level? Or maybe the level responding to the dialogue? It feels like the two exist apart from each other.
Kinda disappointed the art is AI-generated. It looks appealing and clickable, yet the levels are made from plain white boxes, and the character uses isometric perspective instead of side perspective so their feet don't line up with ground. Ends up looking like a bunch of 3rd party assets thrown together... I'd suggest you look for an actual artist, or at least take more care to keep it consistent.