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Well, I'm glad it helps you in some way. Although I must admit that some developers here remember me from a much more critical side. I just can't help but smile remembering their reaction...))) The ability to accept criticism is a sign of a mature mind, but what can you do... Some people were born geniuses (Their mother told them so and other developers, whom they also praise). 

Jokes aside, I'm just a long-time gamer and haven't lost my enthusiasm over the years. For me, games are the Art. And I know that new talents will come and bring something new. Therefore, despite the fact that I tell myself to play only large finished projects, in the end I still go to jams and try new products that interest me without much hope for their completion. As for your game, I was pleasantly surprised by your enthusiasm - new updates were released right during the jam and it is noticeable that you put a lot of yourself into this brainchild of yours. I will be very happy to see the final development in time and I hope that you will take care of yourself so as not to burn out on this difficult road of creation.

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Owww, thank you. I think audiences have the freedom to give any feedback on a game, critical comments can let developers know how to improve, while praise can support them to keep going.

I've seen you play a lot of games that are still in the demo phase! Indeed, I share the same sentiment. When looking for games, I always want to find those that are finely crafted and already complete, but in reality, it's not easy to even get them published, let alone finish them. Therefore, I almost admire every game jam entry, as they are actually the result of the maximum effort made by one or more people in a short period of time, which is admirable. Especially since most of these efforts are often unrewarded. The success of a game is often a combination of the right timing, place, and people, and most indie games, if they don't happen to go viral, might go bankrupt or struggle to survive. So I understand those who don't continue. (In fact, the easiest to go viral are often NSFW games?)

This game was not actually made for a jam, but was released during that period. I definitely have the intention to finish it and get it on the shelves. For me, making games is more like my dream and a way to achieve a sense of accomplishment, so I always hope to do things to the best of my ability!

Thank you again for your comment (〃'▽'〃) As I said before, I always think it's better to leave a comment than to leave nothing at all, so I'm also very happy that you're willing to spend time writing down your thoughts and playing the game! It's meaningful.

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I agree with you about the reasons for the success of indie games and the reasons for the suspension of development. But I also see another side to this. Previously, young people wrote poetry and drew in their albums, now they create visual novels that everyone can see. This is a wonderful dynamic in my opinion. It has simply become more noticeable how many people have urges to do this in order to splash out their emotional impressions from learning about the surrounding and inner world. Well, as the French writer Jules Renard said: talent is not in writing one page, but in writing a thousand pages. Let's be honest - many of these works would not have been finished even with universal approval. Even genuine talents usually have clear boundaries. And simply the manifestation of abilities under the influence of emotions even more so. Although I do not apply this to you, otherwise I would not have written so much)) So do not waste more time on this discussion and go create!

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I am already are! The development of the internet has indeed changed a lot, but I think visual novels are more like short stories or movies in terms of storytelling. Even if they're not finished, I believe that the attempt to create and think independently is already quite impressive!Thank you for your time!! (*^▽^*)