Hi Katt and Chao! I'd love to give this ruleset a try with my group, but I'm struggling to wrap my head around some of the concepts. Do you have an "example of play" thingie somewhere I could check out?
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No problem! I tried to run the rules solo yesterday, and I think I have a better grasp on them now! I think my main question now is how many turns there should be in one day (give or take)? In my solo session, I had about 3-4 of them for one day, but I can imagine that with an actual group, you might need a bit more.
If you have a Discord about this game (or just a Discord in general), I'd love to pop in there to say hi, too!
Sorry about the delay, holidays are crazy, I'm @KattKirsch on discord, and I'd love to chat! I can also get you a server invite to one of my usual haunts at some point, I'm sure. Basically, when there's 1) a critical point of choice to be made and the stakes become clear; or 2) there's a lull in the action and something needs to happen, I'd call for a roll. But this is an excellent point, this needs to be codified and cleared up! Have to add it to the list. (: