Hi, and I wish we did! We were so excited during playing we didn't record our sessions, and while we fully intend to come back to and expand on this, we've been knee deep in other projects and commissions. That said, I'm happy to answer any questions here, bsky, or discord!
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No problem! I tried to run the rules solo yesterday, and I think I have a better grasp on them now! I think my main question now is how many turns there should be in one day (give or take)? In my solo session, I had about 3-4 of them for one day, but I can imagine that with an actual group, you might need a bit more.
If you have a Discord about this game (or just a Discord in general), I'd love to pop in there to say hi, too!
Sorry about the delay, holidays are crazy, I'm @KattKirsch on discord, and I'd love to chat! I can also get you a server invite to one of my usual haunts at some point, I'm sure. Basically, when there's 1) a critical point of choice to be made and the stakes become clear; or 2) there's a lull in the action and something needs to happen, I'd call for a roll. But this is an excellent point, this needs to be codified and cleared up! Have to add it to the list. (: