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I just finished the latest of the content yesterday, and I have to say you have truly achieved a beautiful experience here. The aspect that sticks out to me the most is the immense effort you put into this game to express your passion for music in its totality. The way you take the effort to display not only the music itself(interposing the sheet music into the movies so the viewer can follow along is such a great touch), but to even highlight the unique culture of musicians(I particularly enjoyed the way you clearly illustrated how "unique" marching band folks can be,), is just awesome. The writing, both from an overarching plot perspective and a individual character perspective honestly surprised me in its quality. All the characters felt real(even goofballs, nay, ESPECIALLY goofballs like Alexis and Amber) and I was always eager to see and learn more about them. The mystery of the main plot has me intrigued about how it will unfold. So suffice to say sir you have done your job at making me "turn the page"(er, click the window as it were). I just wanted to express my immense enjoyment of your game. Hopefully myself and many others will be able to enjoy more from you in the future.


Edit: Also, I wanted to ask, is "Liminal Space" an original composition made by you? I got chills from it bro. The woodwind quartet section in the middle especially got me(I guess a bit of bias on my part as I used to play sax in my ensembles but hey).

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Hey, thanks, friend! I'm glad that the effort I make to showcase the culture of musicianship, even if it's through my own imperfect lens, is evident to you in the writing of the events. I want characters to feel authentic, flawed, and relatable when I write. It's why most events receive around 6 to 7 revisions before settling into the state you would see them in game. 

It's easy to assume that the developer knows their characters best, but in some ways, I feel like you all might know them better than me. Or maybe it's better to say you know a less fluid version of them than I do. Many times it's tricky to uncover a character's role within any given event idea, and in those moments, characters can feel murky to me. But that gradual discovery is part of the fun of writing, I suppose.